Scanning
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A function of the "Elements" section of Showrunner™ the intent of the Scanning section is to aid in the preparation of paperwork to accompany rolls of film as they are sent to be scanned.
Here you can import data from the Editorial Codebook by simply pulling down and selecting an item from the red-outlined Slate Field. You can even calculate handles. (When you do so, however, make sure you have the proper number of perfs selected for your film format. The default is 4.)


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The Neg Pull Sheet gives you a document telling your negative cutter which pieces of negative to pull in preparation for scanning.




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The Scan Sheet gives you a document to tell your scanning dept or facility which frames to scan, what to call them and how to deliver them.




Postcards
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Many production people like to paper their office walls with small visual summaries of their shots so they can have the show at a glance. For those who use this tool, the postcard layout, accessed by the Postcards Button in the function bar, provides a way to print them out easily. Just perform a Find function to make a found set of the shots you wish to print out, go to Postcards and hit Print.

Stats
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A quick way to get a look at some key statistics of your project.



Models
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Similar to the Progress layout for shots, this Models layout helps you track the progress of your CG or miniature modeling. Like the Shot Progress layout you can change the headings for the model phases to suit your needs. And you can set each date using Calsnap by clicking the grey Set button below each field. As always, you can "drill down" to more detail by clicking the grey arrows.

HELP
Help is a page full of helpful data much like this user guide. For more info use the buttons on the bottom of the START layout.




Change Orders
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The Change Orders layout is accessible only to managers. Change orders are shot based.




CODEBOOK

GENERAL DATA IMPORTING NOTES (Showrunner PRO only)
Showrunner can import footage data from either Avid or Final Cut Pro. This can save you hours of data entry drudgery. From Avid you can import from a BIN file or from an ALE file. From Final Cut Pro (FCP) you can import from an XML file. Showrunner has a button for each.
Avid and Final Cut have similar but different ways of exporting footage data. For instance they display Key numbers differently and approach the way of displaying the used part of a take differently. Showrunner attempts to reconcile these differences in a way that will be most useful to building your shots.

Below is a table of the fields in Showrunner's Codebook and the corresponding fields that Showrunner can import from Avid and FCP. Items with a "--" indicate that there is no data of that type supplied by that editing software.
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You can export lots of different kinds of information from Avid or FCP, but Showrunner only imports the data for the fields it needs and only if it is organized properly. For this reason, check to make sure that your data is formatted similarly to one of the sample Avid or Final Cut data files supplied with Showrunner. You can do this by opening the sample files in a spreadsheet or text editing application.


IMPORTING DATA FROM FINAL CUT PRO

Step 1: Export your data.
If you are using Cinema Tools, Final Cut allows you to export your project info in the XML data format. To do this in Final Cut Pro simply select
File > Export > Cinema Tools XML Film Lists...

Save this XML file in a place you can find it.

Step 2: Import your data into Showrunner. To do this is a two step process . First, press the FCP XML button on the Codebook page of Showrunner.

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You are presented with a dialog box that allows you to select the XML file that you just saved by using the TOP "specify" button.

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But in order to properly translate the XML into a format a format that Showrunner can use, you need an XSL style sheet to do the translation.

Luckily, such a style sheet is provided with Showrunner. It is called
fcpfilmlist.xsl.
Use the BOTTOM "Specify" button to find this file and then hit "continue".
Note that this XSL style sheet ONLY works with data exported from Final Cut by choosing:
File > Export > Cinema Tools XML Film Lists...

After your data is imported, inspect it to see if everything is as you would expect. If not, only the files you have imported are displayed, so it's a simple matter to blow thiem away if you don't like them by selecting RECORDS --> DELETE FOUND RECORDS...

IMPORTING DATA FROM AVID
You can automatically import either AVID BIN or AVID ALE data into VFX Showrunner. There is a corresponding button for each at the top of Showrunner's Codebook page. In either case press the corresponding button and select your Avid project's exported BIN or ALE file.
You are presented with a dialog that shows how the data from each Avid field will be imported into a VFX Showrunner field. If all looks well, simply hit the IMPORT button at the bottom of the Import dialog box. You will probably notice that quite a number of field pais do not have the arrow between them. These are fields Showrunner does not need. Make sure the field pairs that DO have an arrow correspond in a reasonable manner.

In order to test the importing process, try importing the sample files supplied with Showrunner. You may want to examine them first by opening them in Microsoft Excel or other spreadsheet application.

After your data is imported to the Codebook, inspect it to see if everything is as you would expect. If not, only the files you have imported are displayed, so it's a simple matter to blow thiem away if you don't like them by selecting RECORDS --> DELETE FOUND RECORDS...

NOTE: Because of the header information in an ALE file, you'll want to delete the first nine records after they are imported. Or alternately you could edit the ALE file in Excel before you import and simply delete the first 9 lines.



IMPORTING GENERIC SHOT DATA
Showrunner also comes with an Excel example file of a generic shot data table:
Generic shot data.xls
You can use this as a template to format your shot data in Excel from any source into a form that Showrunner can import using the Generic button at the top of the Codebook page.